"....This is what I would truly call 'contemporary classical,' in the sense of what 'classical' stands for: something timeless, lasting because it's so beautiful. Lebreuilly treats the listener to tonality, with respect for music, the tonal colors of the different instruments, harmony, melody, emotion..."
Review from the webmagasine "Classic Central"
Project Submission / Infos
about services:
Selected work
A short portfolio showcasing a range of styles for video game environments and concert music.
Video Game OST Projects
Fractured Conquest is a dark-fantasy MMORPG scheduled for early access release by the end of 2026. It mixes PVP and PVE elements allowing players to choose between a large variety of gameplay styles. For this project I opted for a fully orchestral score alternating epic fight themes, atmospheric yet memorable ambience tracks, and more dense scoring for the most important locations in the game.
Blood Aliens 3 is a story-driven space shooter released on Steam in 2025. The game features a soldier going on a last chance mission in space to prevent the complete annihilition of earth and the human species following an alien invasion.
For this project I was commissioned to create an orchestral scoring for the opening and ending/credits cinematic cutscenes.
Mechs and Titans is a Boss-Rush game centered on Mech Fighting. In order to give an individual identity to each antagonist in the game and maximize contrasts between all boss fights, for this project I went for an hybrid score alternating and combining a wide variety of genre ranging from electronic music, metal to orchestral-rock music.
Concert Music
A follow-up of the first "Mosaïques", "Mosaïques No. 2" deepens the concepts explored in the first opus. This piece was created in 2024 and performed on multiple occasion across Belgium and France. The present version is not a recording but an orchestral mock-up of the piece I created on Dorico.
Rehearsals and Concerts for Mosaïques No. 2.
Orchestra: Etesiane Orchestra | Conductor: Gabriel Hollander
Mosaïques is an orchestral piece mixing different genres (cinematic, romantic, jazz...) which was commissioned to serve as a prelude to a performance of Tchaïkovskii's 6th Symphony. As its name suggests, this work is structured in very contrasting sections, each one centered around a specific esthetic. The present version is a recorded concert excerpt.
Full concert review from the classical music webmagasine Classic Central on Mosaïques:"....The full orchestra – the Etesiane Orchestra is a full symphonic orchestra – opens with the world premiere of 'Mosaïque' by composition student José Lebreuilly. Right away, a name to note, because if you're looking for a composer with talent for a fine commission, you've come to the right place. A modest young fellow who knows what music is, who knows what an orchestra is. What a relief! This is what I would truly call 'contemporary classical,' in the sense of what 'classical' stands for: something timeless, lasting because it's so beautiful.Lebreuilly treats the listener to tonality, with respect for music, the tonal colors of the different instruments, harmony, melody, emotion. Yes, a beautiful mosaic indeed!For once you don't get a barrage of question marks and aren't left wondering "what on earth does this composer actually want?", no, you get a symphonic sample of what fortunately can come back today. More and more composers are turning to tonality and harmony, to lines that make sense. It's hopeful."
Rehearsals & Concert for Mosaïques.
Orchestra: Etesiane Orchestra | Conductor: Gabriel Hollander
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Project Submission / Infos about services:
José Lebreuilly is a highly versatile composer who enjoys working with music elements coming from very diverse horizons (classical, cinematic, electronic, jazz, metal, chiptune, latin music...) and combining them in the most creative ways.He believes that sound plays a core part in shaping the emotional dimension of a video game, and dedicates all his efforts to the creation immersive atmospheres and haunting melodies that will leave the most memorable experience for players.A skilled orchestrator, his symphonic music has been performed on several occasions with general praise from the critics and public.His services range from the creation of original soundtracks for games/films, trailer composition, orchestration, arranging, creation of original concert/band compositions, adaptative music design (FMOD/Wwise), in-game audio integration.

Project Submission / Infos about services:
My services range from the creation of original soundtracks or trailer for your game or film, the design of adaptative music environment in FMOD or Wwise, the in-game integration of music/audio, the orchestration and arranging of existing works, the creation of original compositions for any kind of ensemble, to the creation of a jingle for your ad/podcast/tv show. Feel free to submit your project even if your request does not match anything in the above description, as I am always looking forward to a new challenge.
If you wish to commission a project or have any question regarding my services/pricing, please use this form.
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